Game Rules
A player must first throw a six to be able to move a token from the starting area onto the starting circle. In each subsequent turn the player moves a token forward 1 to 6 circles as indicated by the dice. When a player throws a 6 the player may bring a new token onto the starting circle, or may choose to move a token already in play. The player is also granted another turn as a bonus.
If a player cannot make a valid move, the dice passes to the next player. If a player's token lands on a circle containing the opponent's token, the opponent's token is captured and returned to the starting area.
Once a token has completed a circuit of the board it moves up the home column of its own colour. The player must throw the exact number to proceed to the home circle. The winner is the first to get all four of his tokens onto the home circle.
If a player cannot make a valid move, the dice passes to the next player. If a player's token lands on a circle containing the opponent's token, the opponent's token is captured and returned to the starting area.
Once a token has completed a circuit of the board it moves up the home column of its own colour. The player must throw the exact number to proceed to the home circle. The winner is the first to get all four of his tokens onto the home circle.